

Contents in this article are taken from a test version and could be subject to change for the final version. When this happens, we will inform you.
Blueprints
Equipment Radio Calls contain a variety of rewards, including Blueprints for a specific type of equipment.
In this article, we will inform you about our Special Equipment Call lasting 4 weeks (see right below) and our Standard Equipment Call lasting 6 months. We also included a tutorial to explain how Equipment Radio Calls work.
Multiple Special Calls
While having 1 special call and 1 standard call going on at the same time, you guys provided us plenty of feedback that you would rather see multiple calls at once. Therefore, today we introduce an 3 special calls instead of 1!
Availability
Special Equipment Radio Calls are available for 4 weeks, between May 28 and June 25, 2025, 08:00 UTC. From Camp, go to Radio > Collect Equipment & Resources.
Mr. Brightside (Bruiser)

Special functionality
Reaches 2 spaces away and hits in a cone-shaped area. Non-body shots can stun targets. Overwatch attacks force the enemy to end their turn early. When the teammate attacks enemies within the attack range, the wielder has a 70% chance to attack as well, dealing 100% damage to the enemies. This effect can be triggered only once per turn. Increases the movement range of the user by 2 spaces. When you pass a walker, you won’t be attacked. The same applies to passing human enemies, with a 60% chance of not being attacked.
Charge attack is a bonus attack with a guaranteed Critical Hit.
Apocalyptic Bonus
Damage
Traits
Silver Charging, Golden WideArc, Golden Concussion
Stormbreaker (Hunter)

Special functionality
Improves the chances that other traits will take effect by 20%. Deals 20% more damage at 4 spaces away; +4% damage for each extra space, up to a maximum of 60%.
Apocalyptic Bonus
Defense
Traits
Silver Tactical, Golden Ruthless, Golden Primed
Mercer's Axe+ (Scout)

Special functionality
Attacks in a two-space arc, covering the spaces to the front and front-right of the survivor. Overwatch attacks force the enemy to end their turn early. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has a guaranteed Critical Hit and weakens the target(s) for 1 turn. Melee attacks against weakened enemies are guaranteed not to be body shots and have a 100% chance to give a charge point. When the wielder gains a charge point at any time, this weapon gains 4% total damage, up to 8 times. Deals additional damage. Killing an enemy grants 2 charge points (instead of 1).
Charge attack is an extra attack that inflicts a guaranteed critical hit in a 3-space arc.
Apocalyptic Bonus
Damage
Traits
Silver Crippling, Golden Ensnare, Golden Incendiary
Burning Judgment (Hunter)

Special functionality
Attacks are cone-shaped. Overwatch attacks force the enemy to end their turn early. Normal attacks have a 15% chance of creating a ‘Flame Trap’ at the primary target’s position, lasting 2 turns. Enemies starting their turn in a Flame Trap take fire damage equal to 10% of their maximum HP. When enemies pass through your Flame Traps, they lose 1 movement space per trap.
Charge attack is a bonus attack that ignites the target, with a 60% chance to create 3 additional Flame Traps at random positions adjacent to the primary target, lasting 2 turns. Flame Trap chances are amplified by Lucky.
Apocalyptic Bonus
Damage
Traits
Silver Tactical, Golden Destructive, Golden Razor
How does it work?
From Camp, go to Radio > Collect Equipment & Resources.

A: Displays the current Radio Call
B: Displays the time period until the Radio Call is over.
C: Displays an image of the Blueprint's equipment
D: Displays the amount of Luck Points you currently have. More below
E: Choose between collecting once or collecting ten times

You can use our 'Skip' button so you don't have to click individual rewards. In the future, we might include this Skip button in Hero calls too.
Available items
The Radio Call includes all kinds of rewards, as shown in the distribution table below.

Costs
Collecting 1 time costs 10 Radios, while collecting 10 times costs 90 Radios.
Luck Points
For each time you collect, you gain 1 Luck Point. Luck Points add up to 80, after which you get the Blueprint guaranteed. As shown in the distribution table above, the more Luck Points you gather, the higher the chance you will obtain the Blueprint earlier.
Standard: Atlantic Trident (Warrior)

Availability
Available from October 28, 2024, until October 28, 2025. From Camp, go to Radio > Collect Equipment & Resources.
Special functionality
Reaches 2 spaces away and hits in a cone-shaped area. Overwatch attacks force the enemy to end their turn early. Movement Speed is increased by 2 spaces. When you pass a walker, you have a 100% chance to not be attacked. When attacking 2 or more targets, there's a 75% chance to deal +20% weapon damage (including Apocalyptic Weapon Damage) as extra damage (can be amplified by Lucky).
Charge attack is a bonus attack that inflicts guaranteed Critical Hit.
Apocalyptic Bonus
Damage
Traits
Silver Wide Arc, Golden Destructive, Golden Razor


